CV

PROFILE

  • Senior Sound Designer with over 15 years of experience and 5 shipped AAA titles

  • Experience with building blueprint components in Unreal to support spatial audio workflows and interactive music systems in Wwise

  • Solid grasp of audio hardware and software tools in order to create impactful content

  • Expert in digital and analog synthesis using Max Msp, Pure Data and analog synths

  • Skilled at recording, coordinating and editing dialogue, music and sfx sessions with

    Nuendo, Pro Tools, Sound Forge and mastering with Rx

  • Strong debugging skills and knowledge of how to troubleshoot and optimize CPU performance using the Wwise Profiler and the Unreal Insights Profiler

  • Excellent communication skills and able to prototype and collaborate with engineers to create immersive audio and music systems

  • Experience teaching and mentoring undergraduates in electronic music production

  • Electronic music composer, performer and producer

  • Please click on links below for more information

EXPERIENCE

Senior Sound Designer: 12/2011 – 8/2025

Crystal Dynamics, CA

Supervisor: Jack Grillo

  • Collaborate with audio team, engineers and designers to innovate immersive sound and music experiences for video games

  • Direct composer and edit, mix and master music stems for dynamic-generative playback

  • Technical direction, design and implementation for spatial audio systems on Perfect Dark

  • Direct and design the sound infrastructure and content for multiplayer on Avengers

  • Create and design custom audio assets for Marvel super heroes

  • Design and implement dynamic music systems and audio utility objects in blueprints

  • Mentor and direct audio designers on weekly tasks

  • Script and tune SFX and music to play from game events

  • Record, edit and process dialogue

  • Score cinematic scenes and trailers with music, SFX and VO

  • Mix cinematics as well as non-linear game content

  • MobyGames Credits

Music Technologist: Rock Vibe 09/2010 – 12/2011

Happy Gizmo, CA

Supervisor: Rupinder Dhillon

Recording Engineer, 09/2009 – 06/2010

University of California at Santa Cruz, CA

Supervisor: William Coulter

  • Edited, mixed and mastered studio and live recording sessions using Pro Tools hardware and software

  • Recorded musical events and live concerts in the university concert hall

  • Applied appropriate microphone techniques according to the ensemble’s and musician’s needs

  • Coordinated with co-workers when setting up for a recording session or concert

  • Engineer for the Pacific Rim Music Festival 2010 and 2009 UCSC/Festival/Conference

Teaching Assistant, 09/2008 – 06/2010

University of California at Santa Cruz, CA

Supervisors: Paul Nauert, Peter Elsea and John Sackett

  • Taught sections on music technology, music theory, keyboard, singing and musicianship to undergraduate music majors

  • Presented tutorials on digital audio theory, computer composition and sound synthesis

  • Instructed undergraduates on how to use studio equipment and software for sound design, composition, recording, mixing, mastering and production

  • Successfully built an Interactive Tabletop Instrument for the studio

  • Received excellent evaluations from students and faculty

TECHNICAL SKILLS

  • Platforms: PS4, XBOX ONE, XBOX 360, PS3, Windows and Mac OS

  • Audio Applications: Pro Tools, Reason, Logic Pro, Digital Performer, Sound Forge, Native Instruments, Rx, Nuendo, Reaper FMOD and WWISE

  • Programming Languages: Max/MSP and Pure Data, some Javascript and Python, familiar with Visual Studio and C++

  • Engines: Unreal Engine, Unity, Proprietary Engine at Crystal Dynamics

AWARDS / NOMINATIONS

  • G.A.N.G. Award: Best Interactive Score , 2018 (Shadow of the Tomb Raider)

  • D.I.C.E Award Nominee: Outstanding Achievement in Sound Design, 2016 (Rise of the Tomb Raider)

  • G.A.N.G Nominee: Best Mix, 2016 Game Audio Network Guild Awards (Rise of the Tomb Raider)

  • D.I.C.E Award Nominee: Outstanding Achievement in Original Music Composition, 2015 (Lara Croft and the Temple of Osiris)

  • BAFTA Nominee: Audio Achievement, 2014 (Tomb Raider)

  • Korea Games Conference: Game Audio of the Year, 2013 (Tomb Raider)

CONFERENCE PRESENTATIONS

EDUCATION

Master of Arts in Music, 2008-2010

University of California at Santa Cruz, CA

Bachelor of Arts in Music, 2004-2007

University of Pittsburgh, Pittsburgh PA

Bachelor of Science in Psychology, 2004-2007

University of Pittsburgh, Pittsburgh PA

 

DISCOGRAPHY

VOLUNTEER EXPERIENCE

Volunteer Musician for Caring Hospice Services: 2024-Present

  • Perform music for patients at nursing homes

  • Genre of music ranged from country, folk, rock and jazz for guitar and voice

Member of Musicians On Call: 2018-Present

  • Played for patients once a month at the San Francisco VA

  • Genre of music ranged from country, folk, rock and jazz for guitar and voice

REFERENCES

Available Upon Request


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