PROFILE
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Senior Sound Designer with over 15 years of experience and 5 shipped AAA titles
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Experience with building blueprint components in Unreal to support spatial audio workflows and interactive music systems in Wwise
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Solid grasp of audio hardware and software tools in order to create impactful content
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Expert in digital and analog synthesis using Max Msp, Pure Data and analog synths
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Skilled at recording, coordinating and editing dialogue, music and sfx sessions with
Nuendo, Pro Tools, Sound Forge and mastering with Rx
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Strong debugging skills and knowledge of how to troubleshoot and optimize CPU performance using the Wwise Profiler and the Unreal Insights Profiler
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Excellent communication skills and able to prototype and collaborate with engineers to create immersive audio and music systems
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Experience teaching and mentoring undergraduates in electronic music production
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Electronic music composer, performer and producer
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Please click on links below for more information
EXPERIENCE
Senior Sound Designer: 12/2011 – 8/2025
Crystal Dynamics, CA
Supervisor: Jack Grillo
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Collaborate with audio team, engineers and designers to innovate immersive sound and music experiences for video games
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Direct composer and edit, mix and master music stems for dynamic-generative playback
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Technical direction, design and implementation for spatial audio systems on Perfect Dark
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Direct and design the sound infrastructure and content for multiplayer on Avengers
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Create and design custom audio assets for Marvel super heroes
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Design and implement dynamic music systems and audio utility objects in blueprints
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Mentor and direct audio designers on weekly tasks
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Script and tune SFX and music to play from game events
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Record, edit and process dialogue
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Score cinematic scenes and trailers with music, SFX and VO
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Mix cinematics as well as non-linear game content
Music Technologist: Rock Vibe 09/2010 – 12/2011
Happy Gizmo, CA
Supervisor: Rupinder Dhillon
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Titles: Rock Vibe – A Musical Game For Blind and Sighted Players
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Created MIDI arrangements for drums and guitar
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Programmed a real time dynamic RMS ducking mixer system
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Created and Designed SFX
Recording Engineer, 09/2009 – 06/2010
University of California at Santa Cruz, CA
Supervisor: William Coulter
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Edited, mixed and mastered studio and live recording sessions using Pro Tools hardware and software
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Recorded musical events and live concerts in the university concert hall
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Applied appropriate microphone techniques according to the ensemble’s and musician’s needs
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Coordinated with co-workers when setting up for a recording session or concert
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Engineer for the Pacific Rim Music Festival 2010 and 2009 UCSC/Festival/Conference
Teaching Assistant, 09/2008 – 06/2010
University of California at Santa Cruz, CA
Supervisors: Paul Nauert, Peter Elsea and John Sackett
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Taught sections on music technology, music theory, keyboard, singing and musicianship to undergraduate music majors
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Presented tutorials on digital audio theory, computer composition and sound synthesis
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Instructed undergraduates on how to use studio equipment and software for sound design, composition, recording, mixing, mastering and production
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Successfully built an Interactive Tabletop Instrument for the studio
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Received excellent evaluations from students and faculty
TECHNICAL SKILLS
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Platforms: PS4, XBOX ONE, XBOX 360, PS3, Windows and Mac OS
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Audio Applications: Pro Tools, Reason, Logic Pro, Digital Performer, Sound Forge, Native Instruments, Rx, Nuendo, Reaper FMOD and WWISE
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Programming Languages: Max/MSP and Pure Data, some Javascript and Python, familiar with Visual Studio and C++
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Engines: Unreal Engine, Unity, Proprietary Engine at Crystal Dynamics
AWARDS / NOMINATIONS
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G.A.N.G. Award: Best Interactive Score , 2018 (Shadow of the Tomb Raider)
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D.I.C.E Award Nominee: Outstanding Achievement in Sound Design, 2016 (Rise of the Tomb Raider)
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G.A.N.G Nominee: Best Mix, 2016 Game Audio Network Guild Awards (Rise of the Tomb Raider)
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D.I.C.E Award Nominee: Outstanding Achievement in Original Music Composition, 2015 (Lara Croft and the Temple of Osiris)
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BAFTA Nominee: Audio Achievement, 2014 (Tomb Raider)
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Korea Games Conference: Game Audio of the Year, 2013 (Tomb Raider)
CONFERENCE PRESENTATIONS
EDUCATION
Master of Arts in Music, 2008-2010
University of California at Santa Cruz, CA
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Thesis: A Real Time Interactive System For Composition and Peformance
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Featured Composer: Pacific Rim Music Festival in Santa Cruz and Seoul Korea
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“Gradual Shifts” was performed by Sang-Hun Kim of Contemporary Music Ensemble Korea and Ji Eun Lee, and premiered at the Pacific Rim Music Festival in 2010 at Seoul Korea and in Santa Cruz, CA.
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Feature Composer and Performer: Electronic Music Concert
Bachelor of Arts in Music, 2004-2007
University of Pittsburgh, Pittsburgh PA
Bachelor of Science in Psychology, 2004-2007
University of Pittsburgh, Pittsburgh PA
DISCOGRAPHY
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Music Editor: Marvel’s Avengers video game soundtrack 2020 vinyl record
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Composer, Performer and Producer: Terrella, 2019
VOLUNTEER EXPERIENCE
Volunteer Musician for Caring Hospice Services: 2024-Present
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Perform music for patients at nursing homes
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Genre of music ranged from country, folk, rock and jazz for guitar and voice
Member of Musicians On Call: 2018-Present
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Played for patients once a month at the San Francisco VA
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Genre of music ranged from country, folk, rock and jazz for guitar and voice
REFERENCES
Available Upon Request
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